Inventory last scanned: 5/4/2026, 6:59:41 PM
Creature — Spirit Monk
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with this land, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Legendary Planeswalker — Ugin
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
+2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
Creature — Eldrazi Processor
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
Creature — Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature — God
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
Legendary Creature — Goblin Villain
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Creature — Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Creature — Human Wizard
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Legendary Creature — Nightmare Horror
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
Legendary Creature — Ooze
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.
Creature — Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Creature — Zombie
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice this Aura: Draw a card.
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Warrior
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Legendary Artifact Creature — Phyrexian Vedalken
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
Creature — Zombie
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Creature — Zombie
Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Basilisk
Deathtouch
Creature — Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Creature — Cat
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
Enchantment
Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
Creature — Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Enchantment — Aura
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Creature — Human Peasant
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)