Inventory last scanned: 5/5/2026, 6:55:22 PM
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Artifact — Vehicle
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Artifact — Vehicle
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Citizen
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Instant
Exile target creature.
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
Creature — Spirit Cleric
Flash {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature — Ogre Wizard
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
Instant
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Instant
Return target spell or creature to its owner's hand.
Instant
Return target creature to its owner's hand.
Artifact — Vehicle
Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature — Frog
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.
Artifact
Untap all artifacts you control during each other player's untap step.
Creature — Elephant Cleric
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Sorcery
Return all permanents to their owners' hands.
Creature — Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Phyrexian Praetor
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Creature — Dinosaur
Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Draw three cards. You may play an additional land this turn.
Land
This land enters tapped. {T}: Add {G}, {W}, or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Creature — Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Creature — Spirit
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Land
Each land is a Swamp in addition to its other land types.
Sorcery
Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Legendary Creature — Spirit Dragon
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Legendary Artifact Creature — Myr
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Artifact
{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Instant
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." • Scry 1, then draw a card.
Land — Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.