Inventory last scanned: 4/30/2026, 6:54:45 PM
Legendary Creature — Human Soldier
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Artifact — Vehicle
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
Artifact — Book
Whenever an opponent discards a card, you may draw a card.
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Instant
Target player sacrifices a creature of their choice and loses 1 life.
Legendary Creature — Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Legendary Creature — Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Legendary Creature — Lizard Mercenary
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
Legendary Creature — Dinosaur Vampire
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature — Elder Dinosaur
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature — Human Wizard
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Legendary Creature — Human Shaman
When Ghired enters, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and {T} as soon as it comes under your control.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
{T}: Add {C}. {0}: Return this land to its owner's hand. Activate only if it's not your turn.
Artifact
{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Creature — Spirit
Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard this card: X target creatures gain flying until end of turn.
Legendary Creature — Spider Human Hero
Menace (This creature can't be blocked except by two or more creatures.) Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
Artifact — Equipment
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Artifact
{T}: Each player mills a card.
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
Legendary Creature — Tyranid Human
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Creature — Insect
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature — Ox
This creature crews Vehicles using its toughness rather than its power.
Artifact — Equipment
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip {2}
Artifact — Equipment
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Choose one — • Target creature you control deals damage equal to its power to target creature an opponent controls. • Destroy target artifact.
Legendary Planeswalker — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Legendary Planeswalker — Gideon
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Creature — Human Soldier
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.
Legendary Planeswalker — Gideon
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker — Gideon
+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
Enchantment — Aura
Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) As this Aura is turned face up, you may attach it to a creature.
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment — Aura
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Creature — Aetherborn Vampire
Deathtouch, lifelink
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
Creature — Dinosaur
Legendary Creature — Elf Druid
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Creature — Bird
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Legendary Creature — Gremlin Artificer
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.