Inventory last scanned: 5/3/2026, 7:31:12 PM
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Creature — Merfolk Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Warrior
This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Land
{T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.
Instant
Choose one — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Counter target noncreature spell.
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Creature — Lizard Rogue
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Instant // Sorcery
Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
Sorcery
This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Artifact Creature — Golem
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 5/5 green Elephant creature token. III — Double the power and toughness of each creature you control until end of turn.
Creature — Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Legendary Creature — Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature — Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Land
{T}: Add {C}. {T}: Add {R}. Spend this mana only to cast a creature spell. {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Creature — Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
Legendary Creature — Vampire Angel
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
Creature — Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Creature — Merfolk Rogue
Landfall — Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Exchange control of two target permanents that share a permanent type.
Artifact — Vehicle
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Sorcery
Discard a card, then draw two cards.
Creature — Unicorn
Sacrifice this creature: Destroy target enchantment.
Creature — Shapeshifter
Changeling (This card is every creature type.) Flying When this creature enters, exile up to two target cards from graveyards. You gain 3 life.
Creature — Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.
Enchantment
Artifacts and lands enter tapped.
Creature — Sliver
This spell can't be countered. Sliver spells can't be countered.
Instant
Prevent all combat damage that would be dealt this turn.
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Creature — Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.
Creature — Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature — Human Survivor
Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Legendary Creature — Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
Legendary Creature — Halfling Peasant
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature — Kobold Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.