117 N Cedar Ave, Owatonna, MN, 55060
Cards Tracked
9014
In Stock
9014
Rating
β
Inventory last scanned: 8/2/2026, 6:10:06 PM
Creature β Human Cleric
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature β Bird
Flying Raid β When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.
Artifact Creature β Scarecrow
This creature has flying as long as you control a blue creature. This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Legendary Creature β Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Creature β Human Knight
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
Snow Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Creature β Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature β Elf
Whenever a Beast enters, you may draw a card.
Creature β Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Creature β Vampire Rogue
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature β Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Legendary Creature β Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Sorcery
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Instant
Choose one β β’ You may sacrifice a permanent. If you do, draw two cards. β’ You gain 5 life. β’ Destroy target nonland permanent with mana value 2 or less.
Sorcery
All creatures get -2/-2 until end of turn. Infusion β If you gained life this turn, destroy all creatures instead.
Instant
Destroy target creature or enchantment. You lose 2 life.
Enchantment β Aura
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Instant
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
Instant
This spell costs {1} less to cast if you control a Wizard. Counter target spell.
Artifact β Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1β9 | Copy that card. You may cast the copy. 10β19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Creature β Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escapeβ{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Creature β Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.
Creature β Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature β Treefolk Shaman
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
You draw two cards, then each other player draws a card.
Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature β Merfolk Shaman
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Artifact β Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Wurm
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β The next red or green creature spell you cast this turn can be cast without paying its mana cost. II β Put three +1/+1 counters on target creature you control. III β Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.