Inventory last scanned: 4/29/2026, 6:40:27 PM
Creature — Elemental
Siege Monster — When this creature enters, roll a d20. 1—9 | Each player sacrifices a permanent of their choice. 10—19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.
Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Sorcery — Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment — Aura
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Creature — Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Artifact — Vehicle
Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Dinosaur
Trample When this creature enters, draw a card for each other Dinosaur you control.
Creature — Human Knight
Vigilance Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
Creature — Human Warrior
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Halfling Peasant
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
Legendary Creature — Zombie Dragon
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Vampire Spirit
Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Creature — Goblin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Legendary Creature — Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Legendary Creature — Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Artifact Creature — Robot Scout
Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Creature — Human Cleric
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Creature — Orc Monk
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
Creature — Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Enchantment Creature — Spirit
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Enchantment Creature — Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Enchantment Creature — Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Legendary Creature — Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Instant
This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Legendary Creature — Elf Warrior
You may look at the top card of your library any time. You may cast creature spells from the top of your library. {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Legendary Creature — Phyrexian Kor Cleric
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
Creature — Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature — Elf Cleric
When this creature enters, each opponent discards a card.
Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)