Inventory last scanned: 5/2/2026, 6:39:14 PM
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Land
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
Legendary Creature — Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target spell unless its controller pays {2}.
Enchantment
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}
Enchantment
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Sorcery
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Creature — Zombie Giant
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Artifact
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.
Artifact
At the beginning of your upkeep, you may put a petal counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
Artifact
{T}, Sacrifice this artifact: Add one mana of any color.
Creature — Bird Cleric
Flying When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
Creature — Zombie Bard
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
Creature — Elephant Cleric
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
Creature — Elephant Cleric
When this creature enters, you may have your life total become the total toughness of creatures you control. {5}{W}: This creature gets +X/+X until end of turn, where X is your life total.
Creature — Elephant Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
Creature — Human Artificer
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature — Drake
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Creature — Human Cleric Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Creature — Unicorn
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
Legendary Planeswalker — Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Instant
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
Creature — Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents. Trample This creature enters tapped.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 2+ | Other creatures you control get +1/+1. 12+ | Flying, lifelink
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Sorcery
Draw a card for each different mana value among nonland permanents you control.
Land
{T}: Add {C}. {T}: Add {W}. Spend this mana only to cast a creature spell. {1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Zombie Beast
Cycling {B} ({B}, Discard this card: Draw a card.)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Artifact — Vehicle
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Legendary Creature — Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)