Inventory last scanned: 5/2/2026, 6:39:14 PM
Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature — Elder Dragon
Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Enchantment
Lands you control are every basic land type in addition to their other types.
Instant
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Dragon
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Artifact
{T}: Add {C}. You gain 1 life.
Creature — Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Artifact — Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Sorcery
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Creature — Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Instant
Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human Scout
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Creature — Eldrazi Drone
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature — Human Wizard
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Legendary Creature — Tiefling Warlock
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
Creature — Raccoon Rogue
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
Legendary Creature — Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip {1}
Creature — Shapeshifter Pirate
Raid — If you attacked this turn, you may have this creature enter as a copy of any creature on the battlefield.
Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature — Dragon
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact
Imprint — When this artifact enters, you may exile an artifact card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Creature — Rhino
When this creature enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Beast Peasant
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Creature — Goblin Warrior
Haste Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Legendary Creature — Human Rogue Villain
Prowler can't be blocked by creatures with power 2 or less. Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.
Creature — Human Rogue
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
Creature — Cat Snake
This spell can't be countered. Creature spells you control can't be countered.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Atog
Discard a card: This creature gets +1/+1 until end of turn. Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Counter target spell. Its controller mills two cards.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Sorcery
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Necron Wizard
Flying Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
Enchantment — Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Creature — Dinosaur
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Draw X cards, then discard a card.