Inventory last scanned: 4/27/2026, 2:25:34 AM
Legendary Creature — Human Avatar Ally
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Creature — Wurm
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Creature — Djinn Sorcerer
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Creature — Eldrazi Leech
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature — Dog Cleric
{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.
Creature — Human Wizard
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Creature — Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Citizen
Vigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Legendary Creature — Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Creature — Leviathan
Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
Enchantment
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1.
Instant — Lesson
Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Instant — Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Legendary Creature — Human Warrior
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Artifact
{T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Creature — Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Legendary Creature — Human Cleric
When Alpharael enters, draw two cards. Then discard two cards unless you discard an artifact card. During your turn, Alpharael has deathtouch.
Creature — Turtle Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature — Snake
Flash Deathtouch
Creature — Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
Creature — Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature — Spirit Soldier
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Instant
Counter target artifact or enchantment spell.
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Bison Ally
Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) One or two target creatures each get +2/+1 until end of turn.
Instant
Destroy target artifact or enchantment. You gain 2 life.
Sorcery
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Legendary Creature — Human Detective
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2.
Legendary Creature — Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Sorcery
Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell.
Sorcery
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
Creature — Phyrexian Beast
This creature gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Legendary Creature — Vampire Druid
Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Sorcery
Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
Creature — Orc Cleric
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
Creature — Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Legendary Creature — Human Artificer
Deathtouch Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
Legendary Creature — Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Artifact — Spacecraft
When this Spacecraft enters, put a +1/+1 counter on each creature you control. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, trample
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn. Equip {2}
Sorcery
Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Target creature gets -2/-2 until end of turn.
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature — Phoenix
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Artifact Creature — Assembly-Worker
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.