Inventory last scanned: 4/27/2026, 2:25:34 AM
Artifact — Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Peasant Ally
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Legendary Creature — Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Land — Gate
This land enters tapped. {T}: Add {W} or {U}.
Legendary Creature — Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Equipped creature gets +1/+2. Equip {2}
Artifact — Equipment
Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Creature — Human Artificer
When this creature dies, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legendary Creature — Phyrexian Zombie Elf
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Legendary Creature — Spirit Soldier
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Creature — Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Vampire
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Creature — Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Legendary Creature — Frog Druid
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Artifact Creature — Construct
When this creature enters, choose up to one — • Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) • Target creature becomes unprepared.
Creature — Goblin Assassin
When this creature dies, put a -1/-1 counter on up to one target creature.
Legendary Creature — Human Rogue
Whenever Bill Ferny becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
Creature — Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Creature — Insect Artificer
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Insect Scientist
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Whenever you sacrifice an artifact, this creature deals 2 damage to target opponent.
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Creature — Insect Assassin
When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Put target exiled card with warp on the bottom of its owner's library.
Artifact Creature — Serpent
When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card. When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
Artifact Creature — Griffin
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Instant
Put four -1/-1 counters on target creature.
Creature — Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature — Imp
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Artifact Creature — Construct
Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Creature — Phyrexian
Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Plant Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature — Goblin Warrior
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) Exile target creature.
Creature — Spirit Frog
Whenever this creature or another creature you control enters, you gain 1 life.
Creature — Human Rogue Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature — Giant Warrior
Double strike Other Giants you control have double strike.
Instant
Bombard deals 4 damage to target creature.
Artifact — Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Berserker
This creature gets +2/+0 for each other Goblin you control.
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Legendary Creature — Cyclops Homunculus
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. {1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.