Inventory last scanned: 4/27/2026, 6:29:46 PM
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature — Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on this creature.
Instant
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Creature — Fungus Beast
This spell costs {X} less to cast, where X is the number of differently named lands you control.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Creature — Elemental
This spell can't be countered. Haste This creature can't be the target of nongreen spells or abilities from nongreen sources.
Creature — Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Creature — Human Scout
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Kithkin Knight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying, haste
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Creature — Shapeshifter
Changeling (This card is every creature type.) Trample
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
Creature — Human Monk
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Creature — Ooze
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Artifact Creature — Robot Insect
{T}, Tap an untapped permanent you control: Add one mana of any color.
Legendary Artifact Creature — Elemental Soldier
Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
Legendary Creature — Frog Mutant Rogue
Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Creature — Fractal Crab
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature — Plant Wurm
When this creature enters, you gain 2 life. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Human Warrior Ally
Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Legendary Creature — Human Wizard
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Instant
Target creature gets +3/+3 until end of turn.
Instant
Choose one — • Target creature you control deals damage equal to its power to target creature an opponent controls. • Destroy target artifact.
Creature — Frog
As long as you control seven or more lands, this creature gets +2/+2.
Creature — Elemental
This spell costs {3} less to cast if you've cast another spell this turn.
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Legendary Creature — Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Creature — Leviathan
Trample When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature — Faerie Wizard
Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature — Faerie Rogue
Flash Flying When this creature enters, choose one — • Tap target creature. • Untap target creature.
Artifact — Equipment
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}
Creature — Ouphe
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
Instant
Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.
Creature — Troll
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
Creature — Treefolk Warlock
This creature enters with two -1/-1 counters on it. {2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
Legendary Creature — Chimera
{T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro deals X damage to target creature. • You gain X life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Creature — Goblin Warrior
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature — Octopus
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
Creature — Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Legendary Creature — Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Legendary Artifact Creature — Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Enchantment
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Creature — Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Sorcery
Destroy target artifact or creature. You gain 1 life.
Creature — Human Soldier
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Instant
Exile target creature or Spacecraft.
Creature — Human Scout
Flying When this creature dies, create a tapped 2/2 colorless Robot artifact creature token.