Cards Tracked
7253
In Stock
7253
Rating
β
Inventory last scanned: 7/29/2026, 6:08:50 PM
Creature β Insect Bat
Flying This creature can't block. Blood Drain β {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
Creature β Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Legendary Creature β Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Sorcery
Return target creature card from your graveyard to your hand. Threshold β Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Creature β Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature β Human
When this creature enters, you may return target land card from your graveyard to your hand.
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Creature β Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Artifact Creature β Golem
Creature β Kor Cleric
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
Sorcery
Destroy target land.
Artifact Creature β Construct
When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature β Spirit Bird
Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature β Elf Mutant
{7}{G}: This creature gets +5/+5 until end of turn.
Artifact Creature β Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
Creature β Otter Wizard
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Creature β Drake
Flying Whenever this creature becomes the target of a spell you control, draw a card.
Creature β Ogre Warrior
{1}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.
Creature β Elemental
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Creature β Orc Pirate
Raid β When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
Creature β Human Pirate Wizard
Raid β When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature β Human Pirate
Raid β When this creature enters, if you attacked this turn, draw a card.
Enchantment Creature β Human Shaman
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.
Creature β Human Shaman
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Creature β Human Rogue
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
Creature β Spirit
Flash Flying
Creature β Merfolk Wizard
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Creature β Drake Horror
Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Creature β Bird
Flying Sacrifice a land: Return this creature to its owner's hand.
Creature β Dwarf Cleric
Lifelink
Creature β Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.
Instant
Choose one β β’ Put two +1/+1 counters on target creature you control. β’ Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Enchantment β Aura
Enchant creature When this Aura enters, target player discards two cards. {B}: Regenerate enchanted creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. Delirium β Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Cat Citizen
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Sorcery
Put two +1/+1 counters on each creature you control.
Legendary Creature β Human Ranger
Landfall β Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Creature β Vampire Soldier
First strike Other Vampire creatures you control get +1/+1 and have first strike.
Creature β Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.