Inventory last scanned: 4/27/2026, 1:39:37 AM
Creature — Elephant Performer
Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Creature — Elemental Beast
Flying Discard a card: Switch this creature's power and toughness until end of turn.
Creature — Human Soldier
Flying When this creature enters, put a +1/+1 counter on another target Soldier you control.
Creature — Human Artificer
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Creature — Human Artificer
First strike When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Creature — Dwarf Artificer
Vigilance When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Creature — Illusion
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature — Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Elemental
When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Cat
Trample When this creature enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
Creature — Human Soldier Ally
Vigilance
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Creature — Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Spirit Soldier
Creature — Ogre Cleric
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Creature — Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Instant
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
Creature — Zombie Minotaur Warrior
During your turn, this creature has first strike. {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
Sorcery
Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
Creature — Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Creature — Elemental
Flying
Creature — Human Soldier
{3}: Target Soldier gains flying until end of turn.
Creature — Elemental
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Creature — Dwarf Scout
Flying Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Creature — Human Cleric
Flying When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
Legendary Creature — Human Advisor
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Legendary Creature — Fungus
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Creature — Goblin Shaman
First strike {R}, {T}: Attacking creatures gain first strike until end of turn.
Enchantment Creature — Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature — Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature — Phyrexian Goblin
{1}{R}, {T}, Sacrifice an artifact or land: Draw a card.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Creature — Elemental Dog
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Creature — Phyrexian Cleric
Lifelink
Creature — Kirin
Flying, vigilance
Legendary Creature — Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)