Inventory last scanned: 4/28/2026, 6:21:57 PM
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electrify deals 4 damage to target creature.
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Creature — Elf Druid
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
Creature — Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Sorcery
Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard this card: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery — Lesson
Create a 4/4 blue and red Elemental creature token.
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Legendary Creature — Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Creature — Wurm
Vigilance, trample
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
When this creature enters, draw a card, then discard a card.
Creature — Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Legendary Creature — Human Knight
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Legendary Creature — Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.)
Legendary Planeswalker — Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Creature — Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Creature — Elf Mutant
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature — Elf Berserker
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Creature — Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature — Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Creature — Elf Shaman
When this creature enters, draw a card.
Creature — Elf Warrior
Creature — Beast
This creature can't attack or block alone.
Creature — Human Knight
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature — Human Knight
{1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Creature — Human Cleric
First strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Creature — Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.