Inventory last scanned: 4/28/2026, 6:21:57 PM
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
Kindred Instant — Elf
Destroy target non-Elf creature.
Creature — Drake
Flying This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Enchantment
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.
Instant
Target creature gets -11/-11 until end of turn.
Creature — Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Enchantment Creature — Background
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.)
Sorcery
Exile target artifact or enchantment.
Creature — Faerie Warlock
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature — Faerie Wizard
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Artifact Creature — Faerie Artificer
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Faerie Detective
Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
Creature — Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Creature — Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Zombie Bird
Flying When this creature enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Vampire
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Creature — Vampire
Whenever this creature attacks, it deals 1 damage to defending player.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Creature — Human Soldier
{2}: This creature gains double strike until end of turn.
Artifact Creature — Dragon
Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: This creature gets +1/+0 until end of turn.
Sorcery
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Human Soldier
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Creature — Vampire
When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card.
Creature — Human Cleric
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Target creature gets +3/+3 and gains trample until end of turn.