Inventory last scanned: 4/30/2026, 6:20:47 PM
Artifact — Equipment
When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment. Equip {2}
Creature — Spider
Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If this creature was kicked, it enters with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
Creature — Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
Creature — Fish Insect
Flying This creature enters tapped.
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Land — Cave
This land enters tapped. When this land enters, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors.
Creature — Devil
When this creature dies, it deals 3 damage to any target.
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Faerie
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature — Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Creature — Fungus Rabbit
Vigilance {2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature — Nightmare Horse
This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.
Creature — Phyrexian Cleric
Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.)
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.