Inventory last scanned: 5/1/2026, 6:19:59 PM
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature — Human Knight
When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Creature — Cat Beast
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Instant
Draw four cards, then discard two cards.
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
Creature — Dragon
Flying {2}{U}: Target creature gains flying until end of turn.
Creature — Human Rogue
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Octopus Rogue
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Nightmare Horror
Flying When this creature enters, target opponent discards a card and you draw a card.
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Knight
This creature has flying as long as you control a Dinosaur.
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Creature — Ogre Warrior
Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Instant
Draw X cards, then discard a card.
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Sorcery
Target opponent discards two cards and you gain 2 life.
Creature — Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
Enchantment Creature — Ox
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Sorcery // Sorcery
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Elemental
When this creature dies, it deals 3 damage to any target.
Creature — Lizard Shaman
{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Sorcery
Pyroclasm deals 2 damage to each creature.
Creature — Hellion
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Creature — Merfolk Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Legendary Creature — Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature — Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Creature — Vampire Scout
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Vampire Soldier
Instant
Counter target spell unless its controller pays {2}.
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Azra Employee
Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)