Cards Tracked
7253
In Stock
7253
Rating
β
Inventory last scanned: 7/29/2026, 6:08:50 PM
Creature β Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
Artifact Creature β Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
Creature β Human Cleric
{T}: You gain 1 life.
Creature β Avatar
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Creature β Elemental
Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact Creature β Phyrexian Avatar
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Enchantment Creature β Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
Enchantment
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Creature β Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent β Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Creature β Demon Employee
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Artifact β Equipment
Gear Up, sponsored by Wizards of the Coast β As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}
Legendary Creature β Cat Noble
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Stickers
{TK}{TK} β Skulk (This creature can't be blocked by creatures with greater power.) {TK}{TK}{TK} β Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) {TK}{TK} β 3/2 {TK}{TK}{TK}{TK}{TK} β 6/8
Creature β Cat Citizen
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Creature β Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Enchantment
When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Instant
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature β Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Creature β Human Wizard Ally
Cohort β {T}, Tap an untapped Ally you control: Tap target creature.
Creature β Bird Citizen
Flying When this creature enters, you gain 1 life for each other creature you control.
Creature β Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Creature β Bird Shaman
Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Creature β Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature β Specter
Flying {5}{B}: Target opponent loses 2 life and you gain 2 life.
Creature β Spirit
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Creature β Elemental Spirit
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Token Creature β Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{R}.)
Creature β Alien Insect
Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Creature β Weird
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Instant
Counter target noncreature spell unless its controller pays {2}.
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
Artifact
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Creature β Sphinx
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
Creature β Sphinx
Flying Discard two nonland cards with the same name: Draw four cards.
Creature β Sphinx
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Artifact
Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1β9 | This artifact deals 5 damage to that creature. 10β20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Artifact β Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)