Inventory last scanned: 5/14/2026, 6:34:54 PM
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Instant
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
Creature — Elemental Knight
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Instant // Sorcery
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Creature — Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Creature — Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Land
{T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Creature — Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Artifact Creature — Phyrexian Squid
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enchantment
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Warrior
Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Creature — Kithkin Knight
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Elemental
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Legendary Planeswalker — Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.
Sorcery
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Creature — Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
Creature — Goblin Warlock
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Creature — Phyrexian Beast
When this creature enters, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Remove three oil counters from this creature: Exile the top card of your library. You may play that card this turn.
Instant
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Creature — Spirit Knight
Haste {T}, Discard a card: Draw a card.
Enchantment
Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature — Human Noble
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Human Citizen
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
Sorcery
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature — Dinosaur
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Creature — Phyrexian Goblin Warrior
Haste When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
Creature — Insect Warrior
This spell costs {1} less to cast for each artifact and/or creature card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Shapeshifter
Changeling (This card is every creature type.) Reach
Creature — Phyrexian Rat
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
Creature — Human Warlock
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Sorcery
Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Legendary Creature — Human Bard Ally
Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Creature — Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Artifact Creature — Phyrexian Cat
Flash When this creature enters, tap target creature an opponent controls.