Inventory last scanned: 5/14/2026, 6:34:54 PM
Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Creature — Goblin Mutant
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Creature — Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Creature — Goblin Wizard
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
Creature — Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature — Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Creature — Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature — Dragon
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Whenever you cast an artifact spell, you may put a charge counter on this artifact. Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Land — Gate
This land enters tapped. {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Artifact
{1}, {T}: Add {B}{G}.
Creature — Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Enchantment
When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Land — Town
This land enters tapped. {T}: Add {R} or {G}.
Legendary Creature — Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Creature — Plant Beast
{T}: Add {G}.
Creature — Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature — Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Creature — Bird
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Legendary Artifact Creature — Juggernaut
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Enchantment
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Land
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Sorcery
Destroy target artifact or creature. You gain 1 life.
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Spirit
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Giant
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Artifact Creature — Golem
{1}: Add one mana of any color. Activate only once each turn. {2}, Exile this card from your graveyard: Exile target card from a graveyard.
Creature — Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
Creature — Goblin Artificer
Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Creature — Treefolk Druid
{T}: Add one mana of any color.