Bel Air, MD
Cards Tracked
7993
In Stock
7993
Rating
—
Inventory last scanned: 6/15/2026, 6:12:42 PM
Creature — Human Assassin
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Creature — Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature — Horror
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Instant
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Land
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Sorcery
Target player discards two cards and loses 2 life.
Creature — Human Cleric
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Human Warlock
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature — Human Soldier
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature — Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying
Creature — Human Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Enchantment
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Creature — Vampire Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Creature — Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
Creature — Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Elf Druid
Deathtouch {T}: Add one mana of any color.
Creature — Human Druid
{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Creature — Fungus
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature — Human Wizard
Sacrifice this creature: Target player loses 1 life and you gain 1 life.
Creature — Human Shaman
Whenever another creature dies, you may gain 1 life.
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Creature — Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Creature — Dinosaur Beast
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.