Bel Air, MD
Cards Tracked
7989
In Stock
7989
Rating
—
Inventory last scanned: 6/16/2026, 6:13:07 PM
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Creature — Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Creature — Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature — Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Creature — Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
Creature — Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Instant
Counter target spell with mana value 4 or greater.
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Instant
Destroy target artifact or enchantment.
Instant
Target creature gets -2/-2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
Counter target spell. Draw a card.
Creature — Human Wizard
{R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature.
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.
Creature — Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.
Creature — Zombie Jackal
When this creature enters, exile target card from an opponent's graveyard.
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost {3} more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Creature — Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.
Artifact Creature — Golem
Whenever this creature attacks, exile target card from an opponent's graveyard.
Creature — Vampire Guest
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Creature — Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Creature — Dog Mount
This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Legendary Creature — Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Instant
Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Djinn
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Creature — Djinn
Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.
Creature — Djinn
Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
Creature — Djinn
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.