Bel Air, MD
Cards Tracked
7968
In Stock
7968
Rating
—
Inventory last scanned: 6/20/2026, 6:11:18 PM
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Artifact Creature — Treasure Dog
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Creature — Griffin
Flying, vigilance When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Artifact Creature — Myr
{T}: Add {W}.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Land — Gate
This land enters tapped. {T}: Add {B} or {G}.
Creature — Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Creature — Human Warrior
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creature — Sphinx
Flying
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Aetherborn Rogue
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature — Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature — Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Legendary Creature — Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Creature — Bird
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature — Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
Legendary Creature — Human Wizard
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Legendary Enchantment Creature — Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment Creature — Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Enchantment Creature — Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Enchantment Creature — Shrine
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Creature — Cat Guest
This creature has vigilance as long as you control a stickered permanent.
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Creature — Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Creature — Human Peasant
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Legendary Creature — Human Performer
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
Legendary Creature — Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Artifact Creature — Construct
{T}: This creature deals 1 damage to target creature with flying.
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Creature — Human Pirate
This creature gets +1/+0 as long as it's attacking.
Instant
Target creature gets -4/-4 until end of turn.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Spirit
Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Artifact Creature — Golem
{1}: Add one mana of any color. Activate only once each turn. {2}, Exile this card from your graveyard: Exile target card from a graveyard.