Bel Air, MD
Cards Tracked
8013
In Stock
8013
Rating
—
Inventory last scanned: 6/21/2026, 6:11:09 PM
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Creature — Fish
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Instant
Exile target permanent with mana value 1.
Land
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Creature — Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Legendary Creature — Dinosaur
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Creature — Elemental
This creature enters with X +1/+1 counters on it.
Creature — Human Druid
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
Instant
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Creature — Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Land — Gate
This land enters tapped. {T}: Add {U} or {R}.
Creature — Human Wizard
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.
Creature — Plant
Defender Landfall — Whenever a land you control enters, you gain 1 life.
Artifact Creature — Ape Snake
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Creature — Human Detective
Defender Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
Creature — Dragon Warrior
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
Creature — Merfolk Scout
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature — Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
Artifact
{2}: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.