Bel Air, MD
Cards Tracked
8013
In Stock
8013
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Inventory last scanned: 6/21/2026, 6:11:09 PM
Legendary Planeswalker — Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Human Soldier Ally
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on another target creature you control.
Creature — Spirit
Sacrifice this creature: Destroy target enchantment.
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Creature — Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Creature — Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Creature — Human Wizard
{3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
Instant
Counter target spell that targets a permanent you control. Draw a card.
Instant
Draw a card for each attacking creature.
Creature — Human Shaman
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Human Warrior
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Creature — Human Faerie Scout
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Creature — Bird Artificer
Homunculus Servant — When this creature enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
Creature — Human Warrior
When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
Creature — Human Knight
Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
Legendary Creature — God
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Artifact
{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Rogue
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Artifact
When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact — Equipment
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip {3}
Instant
Destroy target attacking creature.
Creature — Human Soldier
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.
Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Creature — Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Instant
Exile target permanent with mana value 3 or greater.
Creature — Leviathan
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Ape
This creature gets +1/+2 as long as you control a Forest.
Creature — Bird Scout
Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Creature — Human Citizen
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Kor Soldier
As long as this creature is equipped, it gets +1/+1 and has flying.
Creature — Kithkin Knight
Double strike