Bel Air, MD
Cards Tracked
8042
In Stock
8042
Rating
—
Inventory last scanned: 6/22/2026, 6:11:27 PM
Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature — Elf Druid Rogue
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature — Elf Rogue
Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Demon
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sorcery
Create two 1/1 blue and red Elemental creature tokens.
Legendary Creature — Human Pirate
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Creature — Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Giant
This creature can't be blocked by Knights or Walls.
Creature — Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
Sorcery
Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures of their choice.
Creature — Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Mutant Ninja Turtle
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature — Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Human Wizard
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Creature — Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Creature — Rat Rogue
{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
Creature — Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature — Mole Horror
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature — Beast
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
Creature — Phyrexian Horror
Corrupted — When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.
Artifact Creature — Robot
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn.
Creature — Dinosaur
When this creature enters, choose one — • This creature gains haste until end of turn. • Destroy target artifact or enchantment.
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)