Bel Air, MD
Cards Tracked
8042
In Stock
8042
Rating
—
Inventory last scanned: 6/22/2026, 6:11:27 PM
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Creature — Dragon
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors. {1}{R}: This creature deals 1 damage to any target.
Creature — Vedalken Wizard
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
Creature — Gorgon
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Put a +1/+1 counter on each of up to three target creatures.
Sorcery // Sorcery
Creature — Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Sorcery
Destroy target creature with power 3 or less.
Instant
Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Instant
Exile target creature that dealt damage to you this turn.
Creature — Dragon Barbarian
Sacrifice this creature: Add {R}{R}.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Scout
Haste Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Creature — Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Artifact Creature — Thopter
Flying Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
Sorcery
Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Creature — Goblin Warrior
Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
Creature — Goblin Rogue
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Creature — Goblin Warrior
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
Creature — Goblin Rogue
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Clue Fish
Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {R}, then add an additional {R} for each charge counter removed this way.
Creature — Elf Advisor
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Creature — Elf Warrior
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Creature — Worm
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Instant
Untap target creature. Draw a card.
Instant // Instant
Instant
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Dinosaur Cat
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.