3116 North Arnoult Road, Metairie, LA, 70002-4742
Cards Tracked
1497
In Stock
1494
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Inventory last scanned: 6/14/2026, 6:13:09 PM
Creature — Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.
Creature — Goblin Rogue
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature — Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Legendary Creature — Elemental God // Legendary Creature — Elemental God
Legendary Creature — Human Assassin Warrior
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Creature — Dwarf Wizard
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Legendary Creature — Phyrexian Praetor
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
Creature — Wurm
Vigilance, trample
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Creature — Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Creature — Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Creature — Elf Druid // Sorcery
Creature — Elf Druid // Sorcery
Creature — Human Wizard // Instant
Creature — Human Wizard // Instant
Creature — Human Wizard // Instant
Creature — Cat Cleric // Instant
Creature — Human Cleric
This creature has protection from the colors of permanents you control.
Creature — Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
Enchantment Creature — Cat Glimmer
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Artifact
When this artifact enters, draw a card. {2}: Add one mana of any color.
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legendary Creature — Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature — Human Angel
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.
Artifact Creature — Phyrexian Beast
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Sorcery // Enchantment Creature — Saga Elemental
Creature — Phyrexian
Flying Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Instant
Counter target creature spell.
Artifact Creature — Phyrexian Fox
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature — Phyrexian Demon
When this creature enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
Creature — Phyrexian Human Cleric
When this creature enters, draw a card, then discard a card. As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace.
Creature — Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature — Phyrexian Warrior
This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
Creature — Angel Wizard
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Artifact — Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Merfolk Rogue
Defender As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Creature — Phyrexian Goblin Warrior
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Legendary Artifact
When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Sorcery
Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.
Legendary Creature — Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)