1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
3887
In Stock
3887
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Inventory last scanned: 6/15/2026, 6:06:46 PM
Land — Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Kithkin Ranger
Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Centaur Soldier
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Zombie Bird
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Phyrexian Cleric
Deathtouch When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
Artifact
When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0. When enchanted creature becomes tapped or is dealt damage, destroy it.
Creature — Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Creature — Elf Warrior
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
Creature — Rat
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Doctor
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature — Wurm Horror
When this creature enters or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Coyote
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Zombie Detective
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3}
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target planeswalker that was activated this turn or tapped creature.
Artifact Creature — Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Survivor
This creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature — Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Human Soldier
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Creature — Turtle Rogue
Flash This creature enters tapped.
Instant
This spell costs {1} less to cast if it targets a blocking creature. Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Sorcery
Put two -1/-1 counters on each creature.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.
Creature — Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Artifact Creature — Robot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. {2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Creature — Elf Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Elf Archer
Flash Reach
Creature — Human Knight
Lifelink At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Creature — Vampire Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.