1700 South Broadway Street, Moore, OK, 73160-7736
Cards Tracked
4111
In Stock
4111
Rating
—
Inventory last scanned: 6/21/2026, 6:05:12 PM
Creature — Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Creature — Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Creature — Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature — Bird
Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.
Land — Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Void — This spell costs {2} less to cast if a nonland permanent left the battlefield this turn or a spell was warped this turn. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Creature — Phyrexian Wizard
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
Sorcery
Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature — Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Kavu Scout
When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Beast
Reach Landfall — Whenever a land you control enters, exile cards from the top of your library until you exile a nonland card. You may cast that card this turn.
Creature — Phyrexian Warrior
When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Artifact
{6}, {T}, Sacrifice this artifact: Destroy target nonland permanent. This ability costs {3} less to activate if you attacked with a Spacecraft this turn.
Artifact Creature — Bird
Flying When this creature enters, scry 1.
Creature — Insect Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Sphere
This land enters tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.
Land — Sphere
This land enters tapped. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Draw a card.
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Land — Sphere
This land enters tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Draw a card.
Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)