2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6729
In Stock
6728
Rating
β
Inventory last scanned: 8/2/2026, 6:14:05 PM
Instant
Exile target nonland permanent.
Legendary Creature β Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Sorcery
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
Creature β Elemental Boar
Whenever this creature attacks, switch its power and toughness until end of turn.
Creature β Human Monk
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Creature β Human Cleric
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment Land
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike
Creature β Angel Cleric
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Creature β Frog Warrior
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
Creature β Squirrel Warlock
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature β Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Vampire Dragon
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. {1}{R}: This creature deals 1 damage to target creature.
Creature β Spirit
Flying When this creature enters, you lose 4 life.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Creature β Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire β Whenever this creature deals combat damage to a player, draw a card.
Instant
Exile target monocolored permanent.
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Destroy target blocking creature.
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Djinn
Flying At the beginning of your upkeep, this creature phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Enchantment β Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Legendary Creature β Human Elf Ranger
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Legendary Creature β Demon Rogue
Deathtouch Boast β {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Creature β Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β For each opponent, you create a 1/1 white Human Soldier creature token. II, III β Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Each player gets three rad counters. II β Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III β Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Discard a card, then draw a card. III β Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile all creatures with power 4 or greater. II, III β Put a +1/+1 counter on each creature you control.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of target non-Mutant creature for as long as you control this Saga. II β Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III β Draw cards equal to the greatest power among Mutants you control.
Creature β Orc Rogue
Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Artifact Creature β Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Phyrexian Horror
This creature enters with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on this creature. When this creature attacks or blocks, destroy it at end of combat.
Land
{T}: Add {C}. {T}: Add {G} or {W}. This land doesn't untap during your next untap step.
Creature β Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
Legendary Creature β Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}."
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Legendary Creature β Elder Dragon
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Creature β Lammasu
Flying
Creature β Human Monk Cleric
When this creature enters, you gain 2 life.