2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
7073
In Stock
7073
Rating
β
Inventory last scanned: 9/10/2026, 6:14:13 PM
Creature β Human Knight
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Creature β Goblin Warrior
Menace Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+0 until end of turn. Max speed β This creature has double strike.
Creature β Orgg
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Legendary Creature β Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Descend 8 β When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Creature β Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Land
{T}: Add {B}. This land deals 1 damage to you. Threshold β {B}, {T}, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Creature β Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
Creature β Horror
Menace At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Sorcery
Choose three. You may choose the same mode more than once. β’ Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. β’ Exile target artifact or enchantment. β’ Creatures target player controls get +1/+1 and gain first strike until end of turn.
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Creature β Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Creature β Human Spellshaper
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Creature β Beast
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Instant
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Planeswalker β Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. β3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. β7: Return all enchantment cards from your graveyard to the battlefield.
Legendary Planeswalker β Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. β3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. β7: Return all enchantment cards from your graveyard to the battlefield.
Legendary Enchantment Creature β Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Legendary Enchantment Creature β Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Sorcery
Create a 3/3 green Centaur creature token.
Sorcery
Create a 3/3 green Centaur creature token.
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Creature β Vampire Warlock
When this creature enters, choose one β β’ Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." β’ You draw a card and you lose 1 life. β’ Exile target player's graveyard.
Sorcery
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Strive β This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature β Licid
{W}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack.
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Artifact β Food Clue
When this artifact enters, scry 2. {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Artifact Creature β Insect
Vigilance Exile Cannon β When this creature enters from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature β Wraith
Wraith Form β This creature can't be blocked. Transdimensional Scout β When this creature deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Creature β Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on this creature.
Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Creature β Drake
Flying {1}, Discard a card at random: This creature gets +2/+0 until end of turn.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature β Goat
Flash Vigilance Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)
Creature β Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard. Flying When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Legendary Creature β Human Soldier Hero
Flying, first strike, ward {1} Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature β Shark Pirate
Wardβ{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Legendary Creature β Shark Pirate
Wardβ{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Legendary Creature β Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land β Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."