2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
7067
In Stock
7067
Rating
β
Inventory last scanned: 9/11/2026, 6:14:16 PM
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
{X}{1}: This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on this artifact. Remove three charge counters from this artifact: This artifact becomes a 6/6 Construct artifact creature with trample until end of turn.
Artifact
{0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Artifact
This artifact enters with X charge counters on it. {1}: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
Artifact β Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Creature β Human Warlock
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature β Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
Creature β Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Instant
Put a -1/-1 counter on each attacking creature.
Legendary Creature β Human Bard Ally
Whenever one or more Bards you control attack, choose one β β’ Put a lore counter on each of any number of target Sagas you control. β’ Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void β At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void β At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Artifact Creature β Robot Ninja
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Creature β Drake
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Creature β Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Legendary Creature β Elder Dragon
Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Creature β Centaur Wizard
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Legendary Creature β Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Creature β Elemental
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Creature β Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
Creature β Shade
{B}: This creature gets +1/+1 until end of turn. {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Enchantment
As this enchantment enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Creature β Human Shaman
Vigilance Formidable β {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
As this enchantment enters, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Creature β Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. β’ Dragons β At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature β Centaur
Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature β Sphinx
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Destroy all creatures with toughness 4 or greater.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Creature β Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
Creature β Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
Creature β Clamfolk
As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.
Sorcery
Choose one or more β β’ Clan Defiance deals X damage to target creature with flying. β’ Clan Defiance deals X damage to target creature without flying. β’ Clan Defiance deals X damage to target player or planeswalker.
Creature β Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Legendary Creature β Human Advisor
Impossible Girl β If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature β Dragon
Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature β Construct
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them.
Artifact Creature β Bird
Flying {1}, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.
Instant
Radiance β Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Instant
Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature β Angel Berserker
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.