2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6744
In Stock
6744
Rating
β
Inventory last scanned: 7/29/2026, 6:14:23 PM
Creature β Human Soldier Ally
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature β Elemental
This creature gets +0/+1 for each Mountain you control.
Creature β Demon
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Kindred Enchantment β Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Land β Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Legendary Creature β Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin β The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Creature β Human Cleric
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Sorcery β Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Enchantment Creature β Spirit
Each player can't cast more than one spell each turn.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Artifact
This artifact doesn't untap during your untap step. {4}, {T}: This artifact deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
Enchantment
At the beginning of each player's first main phase, that player adds {G}{G}.
Creature β Elemental
Trample, lifelink Spells you cast that target this creature cost {2} less to cast. Spells your opponents cast that target this creature cost {2} more to cast.
Kindred Enchantment β Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Creature β Eldrazi
Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Creature β Plant Wall
Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target.
Sorcery
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Artifact Creature β Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
Creature β Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Creature β Elf Artificer
This creature can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature β Elf Druid
Alliance β Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
Creature β Human Cleric
Lifelink Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
Creature β Orc Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Sorcery
Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard this card: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant β Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Legendary Creature β Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature β Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Land
This land enters tapped. {T}: Add {G} or {W}.
Instant
Destroy target creature or planeswalker with mana value 3 or less.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Creature β Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Creature β Human Soldier
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
Creature β Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.