2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6744
In Stock
6744
Rating
β
Inventory last scanned: 7/29/2026, 6:14:23 PM
Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
Artifact Creature β Phyrexian Construct
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. {1}{B}: Regenerate this creature.
Sorcery
Destroy all nonenchantment creatures.
Artifact β Spacecraft
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.) 5+ | Flying, trample
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Creature β Human Rogue
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Creature β Human Druid Shaman
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. {T}: Add {C}.
Creature β Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Enchantment
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legendary Creature β Human Assassin
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature β Archon Detective
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Legendary Creature β Phyrexian Elf Warrior
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Creature β Elf Warrior
Metalcraft β As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
Creature β Human Soldier
Double strike Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Creature β Horror
{2}{B}, Discard a card: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant // Sorcery
Creature β Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Creature β Vampire
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Creature β Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Creature β Angel
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: This enchantment deals 7 damage to target creature.
Instant
Counter target spell. You gain 5 life.
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
Creature β Wurm
When this creature enters, sacrifice it unless you discard a land card.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
Creature β Zombie
{1}{B}, Sacrifice this creature: Exile up to two target cards from a single graveyard.
Creature β Leviathan
Ward {3} Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.) When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Enchantment
Sacrifice a creature: Regenerate target creature.
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Creature β Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Legendary Creature β Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
Creature β Beast
Whenever this creature attacks, attacking creatures gain trample until end of turn.
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Instant // Instant
Creature β Zombie
When this creature enters, target creature gets -2/-2 until end of turn.
Legendary Creature β Human Mercenary
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed β If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Instant // Sorcery