2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6744
In Stock
6744
Rating
β
Inventory last scanned: 7/29/2026, 6:14:23 PM
Sorcery
Fiery Finish deals 7 damage to target creature.
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Creature β Drake
Flying
Instant
Destroy all blocking creatures and all blocked creatures.
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Creature β Kithkin
{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Creature β Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
Artifact Creature β Angel
Flying When this creature enters, you gain 3 life for each artifact you control.
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Sorcery // Sorcery
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Sorcery
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Knight
Double strike {R/W}{R/W}{R/W}{R/W}: This creature gets +1/+1 until end of turn.
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Creature β Ogre Mutant
First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Human Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature β Insect
Flying {R}: This creature gets +1/+0 until end of turn.
Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature β Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Creature β Angel
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Creature β Angel
Flying Battalion β Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Land
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Legendary Creature β Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Creature β Phoenix
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Legendary Creature β Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature β Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 4/4 white Angel Warrior creature token with flying and vigilance. II β Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III β Angels you control gain double strike until end of turn.
Instant
Destroy target creature or land. It can't be regenerated.
Creature β Drake
Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Creature β Ogre
{1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Creature β Angel
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Creature β Dragon
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
Artifact
{5}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Creature β Elemental
{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.
Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
Creature β Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
Creature β Elemental Scout
When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
Creature β Elemental Berserker
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Creature β Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)