2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6756
In Stock
6756
Rating
β
Inventory last scanned: 7/30/2026, 6:14:43 PM
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
Legendary Creature β Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Legendary Creature β Dragon Spirit
Flying When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Artifact Creature β Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Creature β Imp
Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
Creature β Human Shaman
{B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token.
Instant
Choose one β β’ Exile target player's graveyard. β’ Jund Charm deals 2 damage to each creature. β’ Put two +1/+1 counters on target creature.
Creature β Troll
{R}: Regenerate this creature. {G}: Regenerate this creature.
Legendary Creature β Dragon Spirit
Flying, menace When Junji dies, choose one β β’ Each opponent discards two cards and loses 2 life. β’ Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Artifact β Equipment
When this Equipment enters, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1}
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Artifact Creature β Golem
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Legendary Creature β Human Shaman
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Legendary Creature β Human Knight
Jump β During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Planeswalker β Kaito
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. β2: Create a 2/1 blue Ninja creature token. β9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Creature β Spirit
At the beginning of your upkeep, sacrifice this creature unless you pay {G}. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Enchantment Creature β God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.
Creature β Angel Spirit
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Creature β Giant
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
Creature β Yeti
This creature can't be the target of blue or black spells.
Creature β Beast
This creature enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from this creature.
Legendary Creature β Angel Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
Legendary Planeswalker β Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina. +2: Scry 1. βX: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. β8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Legendary Creature β Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature β Bird Scout
Flying Whenever one or more Birds you control deal combat damage to a player, choose one β β’ You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. β’ Put a +1/+1 counter on each Bird you control. β’ Draw a card.
Legendary Creature β Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Legendary Creature β Human Warrior Ally
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Legendary Creature β Human
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature β Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Land β Planet
This land enters tapped. {T}: Add {R}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {1}{R}, {T}, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Creature β Kavu
This spell can't be countered. {G}: This creature becomes the color of your choice until end of turn.
Creature β Kavu
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
Legendary Planeswalker β Kaya
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. β3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature β Human Soldier Ally
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature β Human Wizard
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature β Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Creature β Human Rogue Mutant
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature β Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature β Human Wizard
{W}, {T}: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
Creature β Gorgon
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Artifact Creature β Juggernaut
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Creature β Human Barbarian
Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
Creature β Human Shaman
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.