2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6748
In Stock
6748
Rating
—
Inventory last scanned: 7/31/2026, 6:14:03 PM
Creature — Orc Rogue
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Spirit
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature — Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
Sorcery
Exile all graveyards.
Legendary Enchantment
Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Creature — Vampire
Flying At the beginning of your upkeep, you lose 1 life.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2}
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
This artifact enters tapped. {T}: Add {G}.
Land
{1}, {T}: Add {R}{G}.
Creature — Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Artifact
Imprint — When this artifact enters, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Creature — Plant Skeleton
Haste Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Legendary Creature — Dog
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
Creature — Beast
Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Legendary Creature — Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Artifact — Vehicle
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature — Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Artifact Creature — Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
Creature — Kor Knight Ally
Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Creature — Wurm
You can't untap more than one land during your untap step.
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}.
Creature — Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Creature — Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)