2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6753
In Stock
6753
Rating
β
Inventory last scanned: 8/1/2026, 6:14:49 PM
Legendary Creature β Rat Ninja Wizard
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Sorcery
Each player draws a card for each creature card in their graveyard.
Sorcery
Destroy all green creatures.
Creature β Human Shaman
{R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
Instant
Choose one β β’ Naya Charm deals 3 damage to target creature. β’ Return target card from a graveyard to its owner's hand. β’ Tap all creatures target player controls.
Creature β Human Cleric
Lifelink {2}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Legendary Creature β Human Wizard
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Legendary Enchantment
Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards. Your maximum hand size is five. If a card or token would be put into your graveyard from anywhere, exile it instead.
Creature β Phyrexian Horror
Flying When this creature enters, you lose 3 life.
Creature β Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Dragon
Flying Whenever this creature deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
Creature β Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip {2}
Creature β Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Artifact Creature β Insect
Flash Protection from artifacts
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
Land
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Sorcery
Needle Storm deals 4 damage to each creature with flying.
Creature β Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
Legendary Creature β Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creature β Snake
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Instant β Trap
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Creature β Drake
Flying When this creature enters, target creature gains flying until end of turn. {4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
Creature β Boar
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
Creature β Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creature β Wurm
Trample When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Artifact
{T}, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
Creature β Djinn
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature β Human Wizard
{U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Instant
Counter target multicolored spell.
Artifact
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Legendary Creature β Zombie Wizard
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Creature β Human Wizard
{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
Legendary Creature β Human Rogue
Rogue Trader β Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Legendary Creature β Human Cleric
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature β Spirit
Flying Whenever this creature attacks, you may tap target creature.
Legendary Creature β Human Spy Hero
Power-up β {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Artifact Creature β Synth Detective
Nick Valentine can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment Creature β Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature β Mutant Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
Token Creature β Nightmare
At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature.
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Creature β Wolf
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature β Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Creature β Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Sorcery
You draw two cards and lose 2 life.
Enchantment
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent β {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Creature β Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7β{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Creature β Spirit
When this creature enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.