2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6753
In Stock
6753
Rating
β
Inventory last scanned: 8/1/2026, 6:14:49 PM
Creature β Kraken
Constellation β Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Instant
Shock deals 2 damage to any target.
Creature β Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature β Rat Rogue
This creature can't be blocked. Threshold β Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Creature β Surrakar
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
Legendary Artifact β Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
Creature β Elemental
This creature enters with four -1/-1 counters on it. {U/R}: Target creature can't block this creature this turn. Whenever you cast a blue spell, remove a -1/-1 counter from this creature. Whenever you cast a red spell, remove a -1/-1 counter from this creature.
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact. {T}, Sacrifice this artifact: Add {C} for each charge counter on this artifact.
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. {T}, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Artifact β Equipment
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Creature β Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When this creature enters, return target creature card from your graveyard to your hand.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4}
Legendary Creature β Human Knight
Eminence β Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Legendary Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Legendary Creature β Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Creature β Giant Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {3}{R}: Target creature can't block this turn.
Creature β Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature β Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Creature β Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
Sorcery
Draw three cards, then discard a card.
Creature β Eldrazi
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)
Creature β Wurm
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Legendary Creature β Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature β Angel
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Creature β Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchantment Creature β Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
Creature β Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment β Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Artifact β Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Sorcery
Target player draws two cards and loses 2 life.
Legendary Creature β Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Artifact
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Enchantment Creature β Horror
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen β β’ Put two +1/+1 counters on this creature. β’ Draw a card. β’ This creature becomes a copy of another target creature you control.
Creature β Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Creature β Kor Soldier
Whenever this creature becomes blocked, untap it.
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)