2708 Airport Rd Ste 1, Dalton, GA, 30721
Cards Tracked
6729
In Stock
6728
Rating
β
Inventory last scanned: 8/2/2026, 6:14:05 PM
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Creature β Elemental
Flying Creatures with flying your opponents control get -1/-1.
Enchantment
Players can't untap more than one creature during their untap steps.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Return target creature to its owner's hand. Untap up to two lands.
Legendary Creature β Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Creature β Beast
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature β Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Artifact Creature β Thopter
Flying, haste
Creature β Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Basic Snow Land β Plains
({T}: Add {W}.)
Artifact Creature β Cyborg Knight
{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.
Creature β Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
Legendary Creature β Human Warrior Ally
When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
Legendary Creature β Human Warrior Ally
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Sorcery
Each creature deals damage to itself equal to its power.
Creature β Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Artifact Creature β Soldier
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: This creature gets +1/+0 until end of turn.
Creature β Dwarf Warrior
Double strike Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Artifact
{T}: Add {C}{C}.
Artifact
Suspend 3β{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.
Creature β Soltari Soldier
{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature β Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Creature β Human Ranger
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Enchantment
{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.
Creature β Imp
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
Creature β Centaur Spellshaper
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
Legendary Creature β Human Soldier
Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") PartnerβFriends forever (You can have two commanders if both have this ability.)
Creature β Moonfolk Wizard
Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Creature β Human Wizard Sorcerer
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Legendary Planeswalker β Sorin
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin deals 1 damage to target player or planeswalker. βX: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
Creature β Kor Spirit
Defender, flying
Enchantment
This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Sorcery
Target player loses 4 life and you gain 4 life.
Creature β Human Monk
Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Creature β Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Creature β Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.
Instant
Exile target attacking creature and all Equipment attached to it.
Creature β Avatar
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.