2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7960
In Stock
7960
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β
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Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Sorcery
Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Creature β Sloth Beast Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Instant
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Creature β Homunculus
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Enchantment
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.

Artifact β Equipment
Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this Equipment is turned face up, attach it to target creature you control. Equip {1}{R}

Creature β Kor Warlock
When this creature enters, draw a card. Each player loses 1 life. Repartee β Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature β Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying

Enchantment β Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.

Creature β Goblin Warrior
When this creature enters, you get {E}{E} (two energy counters). At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Sorcery
Roll a d20. 1β9 | Tap all creatures your opponents control. 10β19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Enchantment β Aura
Enchant permanent You control enchanted permanent.

Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashbackβ{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Instant
Choose one β β’ Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. β’ Counter target spell unless its controller pays {4}.
Sorcery β Lesson
Choose one β β’ Return target planeswalker card with mana value X or less from your graveyard to the battlefield. β’ Remove twice X loyalty counters from target planeswalker an opponent controls.

Enchantment
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.

Sorcery // Sorcery

Creature β Human Soldier
When this creature dies, create a 1/1 colorless Soldier artifact creature token.

Instant
Replicate {1} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target triggered ability or colorless spell.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Creature β Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew β {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.

Enchantment
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.

Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.

Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.

Creature β Aetherborn Vampire
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink

Sorcery
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Roll a d20. 1β9 | Draw two cards. 10β19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Creature β Phyrexian Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creature β Phyrexian Boar Beast
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Artifact
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. {2}, {T}: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Human
This creature enters with X +1/+1 counters on it. Coven β At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Sorcery
Draw four cards, then discard three cards at random.

Creature β Sphinx
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

Enchantment β Aura
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return this card from your graveyard to your hand.

Creature β Phyrexian Beast
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.

Instant
Counter target spell unless its controller pays {4}.

Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Instant
Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Choose one β β’ Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. β’ Destroy target enchantment.

Creature β Elf Scout
Whenever this creature attacks, untap each other creature you control.

Creature β Phyrexian Bear Rhino
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature β Wall
Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)