2442 East Churchville Road, Bel Air, MD, 21015
Cards Tracked
7960
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7960
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β
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Sorcery
Exile target creature with mana value 3 or greater.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Creature β Dog Monk
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry β Whenever you cast your second spell each turn, this creature gains double strike until end of turn.

Creature β Angel Berserker
Flying, lifelink, hexproof from planeswalkers Boast β {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Enchantment
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice this enchantment: Draw three cards.

Creature β Giant
As long as your opponents control no creatures, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return this card from your graveyard to your hand.

Creature β Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.

Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Legendary Creature β Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Rogue
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.

Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.

Creature β Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Legendary Creature β Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

Instant
FreerunningβReturn a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Enchantment
Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escapeβ{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Legendary Creature β Human Warrior
Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

Artifact Creature β Jellyfish
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

Artifact
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Creature β Eldrazi Drone
Devoid (This card has no color.) {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)

Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.

Instant
Counter target creature spell.

Creature β Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Enchantment β Aura
Enchant creature you control When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.

Creature β Phyrexian Demon
When this creature enters, choose one β β’ Target opponent loses 2 life and you gain 2 life. β’ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.

Artifact Creature β Phyrexian Golem
This creature enters with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from this creature: Target player draws three cards.

Artifact Creature β Phyrexian Slith
Menace Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.

Creature β Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Creature β Elk Spirit
Trample When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

Artifact Creature β Minotaur Wizard Sorcerer
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Artifact Creature β Salamander Drake
Flying This creature can block only creatures with flying. {6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Artifact Creature β Vedalken Artificer
Artifact spells you cast cost {1} less to cast.

Artifact Creature β Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature β Insect Cleric
Whenever this creature attacks, you and defending player each discard a card or sacrifice a permanent. You draw a card for each land card put into a graveyard this way. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Legendary Creature β Human Wizard
Constellation β Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

Instant
Return all creatures to their owners' hands.

Creature β Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature β Phyrexian Human Cleric
When this creature enters, draw a card, then discard a card. As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace.

Legendary Creature β Vampire Rogue
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature β Vampire Rogue
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Creature β Insect Warrior
Whenever you sacrifice a nontoken permanent, exile the top card of your library. During your turn, as long as you've sacrificed a nontoken permanent this turn, you may play cards exiled with this creature. {T}, Sacrifice a land: Add {R}{R}.
Sorcery
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Creature β Zombie
Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: This artifact becomes an X/X Construct artifact creature until end of turn.

Creature β Merfolk Detective
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Legendary Creature β Human Assassin
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Creature β Eye
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.

Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Creature β Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature β Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Creature β Phyrexian Beast
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
Creature β Phyrexian Beast
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.