207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8394
In Stock
8394
Rating
β
Inventory last scanned: 9/10/2026, 6:14:58 PM
Creature β Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Artifact
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Creature β Merfolk Rogue
Whenever this creature deals combat damage to a player, draw a card.
Creature β Horror
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchantment
When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
Snow Creature β Elf Rogue
{T}: Untap target snow land.
Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature β Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Artifact Creature β Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Creature β Spirit
Sacrifice this creature: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature β Cat
Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature β Cat
Shroud (This creature can't be the target of spells or abilities.) When this creature enters, sacrifice it unless you sacrifice a land.
Creature β Drake
Flying
Creature β Drake
Flying When this creature enters, return two target lands you control to their owner's hand.
Creature β Merfolk Rogue
{4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
Artifact Creature β Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Creature β Octopus
This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Artifact
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Artifact Creature β Drone
Flying When this creature enters, create a 1/1 colorless Spirit creature token.
Creature β Spirit
Flying {3}{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Instant
Searing Barrage deals 5 damage to target creature. Adamant β If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Instant
Destroy target attacking or blocking creature with power 2 or less.
Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Land
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Creature β Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
Creature β Vedalken Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature β Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature β Elemental Spirit
{U}: This creature gets +1/+0 until end of turn.
Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Counter target spell that's the second spell cast this turn.
Instant
Choose one β β’ Look at the top five cards of target opponent's library, then put them back in any order. β’ Look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)
Instant
Exile target attacking creature. Draw a card.
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Enchantment β Aura
Enchant land When this Aura enters, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Creature β Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature β Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Enchantment β Aura
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Creature β Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Creature β Human Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.