207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8368
In Stock
8368
Rating
β
Inventory last scanned: 9/11/2026, 6:15:00 PM
Creature β Zombie
When this creature enters, each player discards a card.
Creature β Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When this creature enters, return target creature card from your graveyard to your hand.
Instant
Two target creatures each get -1/-1 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human Warrior
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4}
Creature β Snake Warrior
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
Creature β Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature β Giant Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {3}{R}: Target creature can't block this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+4.
Creature β Elemental
Trample Untapped creatures can't block. Tapped creatures can block.
Creature β Elephant
Creature β Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Creature β Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Sorcery
Draw three cards, then discard a card.
Instant β Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Legendary Creature β Angel
Flying, trample Humans you control get +1/+1. Coven β Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Human Cleric
{1}, {T}: Tap target non-Human creature.
Enchantment Creature β Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
Creature β Zombie Soldier
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature β Beast
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature β Human Knight
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
Creature β Lizard
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Artifact β Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Creature β Turtle
This creature can't attack unless you've cast a noncreature spell this turn.
Instant
Strive β This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature β Giant
Creature β Human Cleric
{T}: You gain 1 life.
Land
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Artifact
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Spirit
Flying
Creature β Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.
Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Creature β Elf Archer
Reach (This creature can block creatures with flying.) Revolt β When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.
Creature β Faerie Scout
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Creature β Zombie Djinn
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Creature β Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Creature β Ape Shaman
Trample When this creature dies, draw a card.
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Creature β Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Creature β Griffin
Flying, first strike
Artifact Creature β Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature β Bird
Flying, trample
Creature β Human Warlock
Magecraft β Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Creature β Vampire Cleric
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Instant
Destroy target attacking creature. You gain 3 life.
Creature β Merfolk Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
Land β Gate
This land enters tapped. {T}: Add {G} or {U}.
Land β Gate
This land enters tapped. {T}: Add {G} or {U}.
Creature β Human Mutant
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)