207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8368
In Stock
8368
Rating
—
Inventory last scanned: 9/11/2026, 6:15:00 PM
Instant
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Creature — Lizard
Domain — {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Enchantment Creature — Human Samurai
Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Enchantment Creature — Human Samurai
Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Creature — Dinosaur
Trample {2}{R}: This creature gets +3/+0 until end of turn.
Creature — Dinosaur
Flying This creature has vigilance as long as you control another Dinosaur.
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
Legendary Artifact Creature — Construct
Creature — Elemental Shaman
{1}{R}, {T}: This creature deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Instant
Destroy target creature with toughness 4 or greater.
Creature — Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
Creature — Pegasus
Flying {1}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature — Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Creature — Human Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Wizard
When this creature enters, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Wizard
When this creature enters, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Cat Soldier
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Creature — Human Soldier
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature — Griffin
Flying
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Creature — Camel
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Artifact
Flash When this artifact enters, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice this artifact: Draw a card.
Creature — Human Knight
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Merfolk Rogue
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
Creature — Kithkin Citizen
{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Enchantment
When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment. Robots you control get +1/+0 and have vigilance.
Creature — Surrakar
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Vedalken Detective
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Vedalken Detective
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Soldier
First strike {1}{W}, Exile this card from your graveyard: Scry 2.
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
Enchantment
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Sorcery
This spell costs {3} less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
Creature — Zombie
{4}{B}{B}, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Legendary Creature — Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature — Human Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Basic Land — Swamp
({T}: Add {B}.)
Basic Land — Swamp
({T}: Add {B}.)
Basic Land — Swamp
({T}: Add {B}.)
Basic Land — Swamp
({T}: Add {B}.)
Basic Land — Swamp
({T}: Add {B}.)