207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8368
In Stock
8368
Rating
β
Inventory last scanned: 9/11/2026, 6:15:00 PM
Creature β Tiefling Bard
Combat Inspiration β At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Creature β Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature β Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature β Vampire Shaman
First strike Sacrifice this creature: Remove all counters from target permanent.
Creature β Vampire Scout
Flying This creature can't block.
Creature β Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature β Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Vampire Noble
Creature β Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
Creature β Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Vampire Spirit
Flying
Creature β Human Soldier
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature β Vampire Warrior
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Sorcery
Choose one or both β β’ Destroy target artifact. β’ Destroy target land.
Creature β Vampire Knight
{1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Artifact β Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent.
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Destroy target creature with power 3 or less.
Creature β Human Knight
Flying Adamant β If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature β Elemental
Flying This creature can block only creatures with flying.
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Creature β Human Knight
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
Creature β Spirit
Flying
Enchantment β Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Creature β Orc Rogue
Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, you may discard your hand. If you do, draw two cards.
Creature β Human Rogue
When this creature enters, target player draws a card and loses 1 life.
Creature β Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Target creature gains flying until end of turn. Untap it.
Artifact Creature β Human Rogue
{U}{B}: This creature gets -2/-0 until end of turn and can't be blocked this turn.
Artifact β Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2}
Creature β Phyrexian Vedalken Wizard
{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
Creature β Vedalken Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature β Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature β Vedalken Wizard
{U}, {T}: Target player mills two cards.
Creature β Vedalken Rogue
This creature can't be blocked. Metalcraft β This creature gets +1/+0 as long as you control three or more artifacts.
Creature β Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
Creature β Vedalken Wizard
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Artifact Creature β Vedalken Scout
Protection from red
Creature β Vedalken Wizard
When this creature enters, exchange control of target land you control and target land an opponent controls.
Creature β Vedalken Guest
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Artifact Creature β Plant Mutant Food
Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Shade
{1}{B}: This creature gets +1/+1 until end of turn.
Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Artifact β Vehicle
When this Vehicle enters, you gain 2 life. {T}: Add one mana of any color. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Spirit
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature β Lammasu
Flying
Creature β Human Monk Cleric
When this creature enters, you gain 2 life.
Sorcery
Destroy target tapped creature.
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.