207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8368
In Stock
8368
Rating
—
Inventory last scanned: 9/11/2026, 6:15:00 PM
Creature — Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Devil
Haste Morbid — {T}: This creature deals 1 damage to any target. Activate only if a creature died this turn.
Creature — Aetherborn Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
Creature — Vampire
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Creature — Insect
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Creature — Gorgon Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Sorcery
Destroy target enchanted permanent.
Creature — Lizard Mount
Deathtouch Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature — Phyrexian Zombie Wizard
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
Instant
Return target nonland permanent or suspended card to its owner's hand.
Artifact Creature — Construct
{3}{G}: Put a +1/+1 counter on this creature.
Creature — Spirit
{G}, Sacrifice this creature: Add three mana of any one color. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Enchantment — Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature — Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Creature — Human Soldier
Vigilance
Creature — Illusion
Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
Enchantment
{2}{W}, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Enchantment
{1}{B}, Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
Enchantment
{U}, Sacrifice this enchantment: Target player mills three cards. Draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) Trample
Creature — Human
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance
Creature — Human Knight
At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn.
Creature — Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Warrior
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
Instant
Counter target spell. That spell's controller may draw a card.
Creature — Bird
Flash Flying
Creature — Sphinx
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
Creature — Lizard
If this creature attacks, all creatures you control attack if able.
Creature — Lizard Warrior
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.
Creature — Lizard
Haste At the beginning of the end step, return this creature to its owner's hand.
Creature — Lizard Soldier
Haste When this creature enters, it gets +2/+2 until end of turn.
Creature — Lizard
{G}: This creature gains trample until end of turn.
Creature — Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
Creature — Lizard Rogue
When this creature enters, you may discard a card. If you do, draw a card.
Creature — Lizard Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Creature — Lizard Warrior
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Lizard Warrior
First strike Bloodrush — {2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Lizard Warrior
Double strike {B}{G}: This creature gets +1/+1 until end of turn. Activate only once each turn.
Creature — Lizard Warrior
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Creature — Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Drake
Flying {2}{U}: Untap this creature.
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Creature — Human Nomad
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.