178 Danbury Rd, New Milford, CT, 06776
Cards Tracked
889
In Stock
889
Rating
β
Inventory last scanned: 6/10/2026, 6:10:03 PM
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Creature β Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature β Elf Shaman Ally
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Enchantment
Creatures can't block.
Creature β Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
Creature β Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
Creature β Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment β Aura
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
Creature β Vampire Cleric
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature β Zombie Dragon
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Creature β Phyrexian Snake
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{G}: Regenerate this creature.
Creature β Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature β Giant
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Creature β Demon
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Creature β Thrull
Sacrifice this creature: Add {B}.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature β Human Warrior
This creature can't block. Raid β {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature β Thrull
Sacrifice this creature: Add {B}{B}.
Instant
Choose one β β’ Counter target red spell. β’ Destroy target red permanent.
Creature β Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4β{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Enchantment
When this enchantment enters, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
Artifact β Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Phyrexian Minion
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
Artifact β Equipment
Equipped creature gets +2/+0. Equip {1}
Instant
Counter target creature spell. Draw a card.
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Artifact
{T}: You gain 1 life.
Creature β Elf Warrior
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
Artifact Creature β Construct
{2}, Sacrifice this creature: Draw a card.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Creature β Human Wizard
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Instant
Untap target permanent.
Creature β Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
Creature β Zombie
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Sorcery
Choose one or more β β’ Destroy target artifact. β’ Destroy target creature. β’ Destroy target enchantment. β’ Destroy target land. β’ Destroy target planeswalker.
Creature β Kor Rogue Minion
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
Creature β Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
Snow Creature β Centaur Shaman
As long as this creature is tapped, creature spells you cast cost {2} less to cast.
Enchantment β Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.