178 Danbury Rd, New Milford, CT, 06776
Cards Tracked
797
In Stock
797
Rating
β
Inventory last scanned: 7/25/2026, 6:10:56 PM
Sorcery
An opponent chooses one β β’ You draw three cards. β’ You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Creature β Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
Enchantment β Aura
Enchant creature Enchanted creature has lifelink. {1}{W}: Attach this Aura to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment β Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on this Aura. At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
Artifact β Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Ogre
{1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Creature β Phoenix
Flying, haste This creature attacks each combat if able. Ferocious β At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
Artifact
{4}, {T}, Sacrifice a creature: This artifact deals 4 damage to target creature.
Creature β Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature attacks or blocks, sacrifice it at end of combat.
Creature β Elemental
Trample
Creature β Vampire Knight
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Land
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
Creature β Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Creature β Sliver
All Sliver creatures have double strike.
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Creature β Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature β Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Sorcery
You gain 2 life for each card in your hand.
Legendary Creature β Spirit
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Creature β Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
Creature β Aetherborn Vampire
Deathtouch, lifelink
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Creatures you control get +1/+1.
Creature β Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Creature β Elf Druid
{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Goblin Berserker
First strike, haste
Land
{T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Creature β Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Creature β Goblin
{T}: Each creature attacks this turn if able.
Creature β Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature β Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Creature β Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature β Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Legendary Land
{T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Artifact
{1}, {T}: Add {B}{G}.
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Artifact β Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Instant
Tap X target nonland permanents.
Creature β Merfolk Rogue
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with this creature. {U}, Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
Creature β Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Creature β Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.
Enchantment
Attacking creatures you control get +1/+0 and have menace.